![]() I looked through the JSON files and couldn't find anything, which I assume means the value is hard coded. Indeed, I would set it to 5 if I could, as that would ensure that my local storage is full (30) plus 5 more in the train depot. If this is not possible due to the complexity or a limitation in the mod framework, then an easy fix would be allowing us to set the default value of 200 to something lower on a case-by-case basis. It is my thought that your mod should import and respect those limits from the trading post's preexisting settings. For standard foot-delivered trading, players already define the maximum amount of a goods a beaver can import. The optimal solution for this brilliant mod would be to respect the existing district limits as defined in the trading post. (I'm patient and can let things catch up, as I have an untold number of hours in this map.) Forests are wiped out, large log storage depots are emptied, and supplies are scarce across the map as huge amounts of material are swept up into train depot storage. ![]() My simulation has been running for a beaver decade and the depots still aren't full. Upon building the depot, that number jumps up to 230 items per good! Indeed, because I built six depots, it required 1200 of every single good just to fill the train depots, not including district storage. However, for each of the smaller districts, this exceeds the needed material by a factor of 10! For example, I have a district with 12 beavers and one small storage (30 item max) for every good in the game. Everything is working absolutely flawlessly except for a single issue, the hard-coded setting which requires 200 of each good in every depot.įor the one large district, this is fine. I used one-way track segments to allow six trains to serve six depots (using seven track segments) in a circular path. ![]() I integrated a train track with depots into a large six-district map. Greetings! I left this comment on mod.io but thought I would add it to this thread as well. I haven't done anything with mods myself in Timberborn, so I don't know exactly which pinned message or subthread is relevant. It looks like there's a subthread about the mod manager, but I'm sure that any questions about getting into mods would be answered in the main #modding-and-whatnot chat. There's also an icon of a pound sign with a little text box in it, which is used to access subthreads of the main chat. The pinned messages are of course accessed by clicking the icon shaped like a thumbtack, which is at the top of the screen toward the right. In the mods channel, there are several pinned messages with links to the Timberborn mod manager and how to use it. So there is a feature to pin important messages. Since the mods channel is a live chat (as most are, of course), messages quickly scroll away. ![]() Clicking that link should in theory open the discord in-browser app in a new tab, as well as adding the Timberborn server to your list of accessible servers (found listed vertically along the left of Discord's UI). The Discord link that OP posted ( ) is an invite link to the official Timberborn server, modified to lead directly to the channel about mods. This is a feature supported by Discord and it should be really obvious how to get past it until it's been done, the 'submit chat' button turns into a button that takes you to the agreement and lets you click yes on it. Within a server are many channels to chat in, each with different subjects, as well as voice chat channels which are used more for multiplayer games.Īs a note, most large servers like Timberborn's have a feature where you can't submit a chat message until you have clicked an agreement to be nice to people. Most games these days have an established official Discord server. You can start a server to use with your friends or use a link to join someone else's. You can download the Discord client or use it in-browser. There's no 'homepage' or anything, it's split into servers that you have to find individually like IRC was iirc. Do you use Slack professionally? Did you use IRC back in the day?ĭiscord is program used for chatting.
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